MEDYAN.update_ball!
Tuple{MEDYAN.Context, MEDYAN.BallIdx}
Update properties of an existing ball. Unspecified properties remain unchanged.
Keyword Arguments
position::Union{Nothing, SVector{3, Float64}}=nothing: New position (nm)radius::Union{Nothing, Float32}=nothing: New radius (nm)stiffness::Union{Nothing, Float32}=nothing: New stiffness (pN/nm)state::Union{Nothing, SVector{3, Int64}}=nothing: New state vector
See also: make_ball!, remove_ball!